
> `*First key press spawns a weapon and following presses shoot with said weapon if it's ready.` > - Removed fairly useless damage counter, might implement it with proper stats later on. > - Removed saving&loading while I work on it (or: “for now”). > - Limited script-generated cutting considerably (It was cutting way too much, causing huge lag) > - Fixed destructable objects’ properties not being set properly > - Fixed destructable objects destroying other objects > - Fixed red blood not working (use negative bleed values to enable it) > - Modified Gear-object to spawn just one gear, allowing more complex gear-systems. > - Modified weapons to spawn pointing at the center of stage (left or right) > - Modified damping o affect weapon rotation extremely much to help aiming. > - Modified damping value to be less effective (easier to fine-tune) > - Added hiding the menu and help on Enter `**` > - Added single-object size modifying runtime (Up/Down), rotating objects around center (Left/Right) > - Added pistol (1) shotgun (2) assault rifle (3) grenade launcher (4)\* I’ll see if I can make some sort of dirt breaking appear more natural. > Another thing that would be cool is ad in some things like a few trianglesĪ triangle maker shouldn’t be that hard to do. If your breakable was very wide, not only would the breaking look worse, it would also break “non-breakable” things everywhere around. Meaning that I can’t really direct the breaking, instead the cuts are randomized around the collision point. Like mentioned before, getting the direction of collision has proven to be messed up. They have to be fairly thin to minimize the collateral damage. > Why should breakables only be one shape? Tbh I never liked the gears myself, they’re massive and don’t even work properly. > the gears are a cool idea but the issue… If you feel like helping, draw the objects or make a list and/or find pictures of them. > Also I would like to see more items other than weaponsĪfter remaking the menu so I can fit loads of things in it, why not. I have the system pretty much done in one of my other games, just need to scavenge, translate and tweak it.
Mutilate a doll 3 on kongregate update#
Still needs some tweaking here and I’m most likely going to re-do the whole menusystem at some point, not in the next update I would like to see some sort of rope or string. **Even without all the stuff I’ve mentioned this is one of the best flash games i’ve played** You should be really proud of yourself for making such a fine the gun-update will be released fairly soon. One could break similar to glass (the one that we currently have) and one could “crumble” like dirt (fall apart into not so sharp and long pieces) that would be cool. I would like to see more precise cutting (when i try to cut from one corner to another I often have issues doing so) and maybe have two **Types** of breakable objects. some “cone” shape ones would be cool too (like the shape of a needle sorta)… lets see… Oh I know you say the breakable thing is a total bitch to work on (coding wise) but maybe you could ask another coder/developer to look over it and give suggestions and/or help “optimize” the coding and such. Another thing that would be cool is ad in some things like a few triangles (right, obtuse, acute) so we have those to mess around with. why should breakables only be one shape? Maybe you can drag a tool to define the shape of the rectangle you want like you do in MSpaint or something. I would like to see a larger variety of shapes as well.

also I would like to see more items OTHER than weapons, the gears are a cool idea but the issue is I can’t seem to put gears together well so it is hard to make anything using more than two.

I would like to see some sort of rope or string. The more tools you give the player the more things they can do. The more things the better, variety is what this game needs to build on the most.
